Author: Curious Pastimes (Page 2 of 2)

Rules Review- Race at Curious Pastimes, Part II

We’d like to thank everyone for all their feedback on our post about race! Much of it was very thoughtful and considered, and raised some reasonable concerns and questions. And we’ve learned that some people came away a little unclear on what we’re intending to do about race in the Renewal campaign, which is on us. So we thought we’d follow up the last post with a bit of a FAQ on the topic.

FAQ Video

We’ve also recorded a video of us talking through the questions we’ve received, you can find that here: https://youtu.be/B34vZnC-emQ or embedded below

What’s Actually Changing?

The main changes can be summarised in 3 points:

  1. The removal of racial vet picks, going forward there will be no mechanical difference based on how you identify your character.
  2. We are removing the definition of stereotypical traits attached to historic races.
  3. We are going to move away from the use of broad definitions like elf, orc, goblin etc.

What Does This Mean For My Character? 

Genuinely very little, there are currently (for instance) people in Estragales called “Ael,” and people in Norsca called “Alvar,” and people in Siberia called “Mithrim,” who by and large have pointy ears and little or no facepaint – and after this year, they will still exist. But we as a game will no longer lump all three groups under the term “elves,” and they won’t all reliably have the same features. And we’re not taking it as a given that these groups are descended from common ancestors, or that they all have certain aptitudes and qualities in common.

So Everyone Is Human Now?

Everyone is “mortal.” The word “human” goes along with the others.

What If I Want To Keep Using These Words?

This change applies to our communications, and to our briefings for NPCs. If as a player you want to keep calling yourself a “goblin,” then fill your boots. But really we’re hoping we can bring as many of you along on the journey as possible.

But What’s The Deal With Race?

This was spoken about at length in the previous blog post and if you wish to know more we ask you to explore the resources made available there. The important point is the term “Race” and the historic descriptors surrounding them can be considered deeply problematic and offensive, something that has been echoed in other adjacent hobbies in our space (see the Wizard of the Coast change of Races to Species in D&D as an alternative method for tackling it). Curious Pastimes has taken the opportunity to confront this as part of the rules review.

Bow Safety and Weapons Checking

Bow Safety.

Anyone who wishes to use a bow or crossbow of any description at Curious Pastimes must first take part in a Bow Safety Training session.

Bow Safety Training sessions will be held:

  • Thursday – 4:00pm
  • Friday – 3:00pm
  • Saturday – 10:00am
  • Sunday – 10:00am
  • Monday 10:00am

Those who completed a Bow Safety Training session at Renewal 2021 will be due to have their Licence renewed by the end of 2024.  We have organised some sessions specifically for those who already hold a Licence and need a recertification.  These sessions will be shorter than standard Bow Safety Training sessions, as everyone attending will have held a Bow Licence previously, but will have limited numbers per slot. 

These sessions will be held:

  • Friday – 1:00pm and 2:00pm
  • Saturday – 10:00am
  • Sunday – 10:00am
  • Monday 10:00am

Please meet outside Event HQ (marked on the map) for any of these sessions.

Please let us know if you plan to attend one of the sessions by completing this form:

https://forms.gle/6fgTepgvPhXC8QZq6

If you pre-book for a session, your licence will be prepared ahead of time and your card will be ready to go on completion of the session.  If you have not pre-booked, your card may not be available until the following day.

If you lose your Bow Safety Licence, you will need to complete a full Bow Safety Session in order to get a replacement.  If you lose your Safe Bow Licence (the one attached directly to your bow with information about the poundage etc), please bring the bow to Event HQ during the event to get it re-checked and a new tag printed.

There is a Curious Pastimes Archery group for anyone who may be interested in joining or if you have any questions about archery at Curious Pastimes. http://www.facebook.com/groups/1148630478492403/

Weapons Checking:

All weapons, shields and armour must be checked by a Weapons Checker before use to ensure they are safe.  Weapons checking will take place in camps before Time-In on Friday, and again before any skirmishes. 

If an item is deemed to be unsafe or damaged, it is considered to have ‘failed’ a weapons check.  Failed weapons, arrows or armour will be marked with a red tag – these items must not be used in the game under any circumstances, and should ideally be stored in an out of character area for the remainder of the game.

Traders’ weapons will be checked prior to the event opening.

Fires

As we get closer to our final event of the year, we wanted to give some reminders about fire safety at our events. 

Ground fires are not permitted at Paccar – all fires must be raised off the ground and on a stable, heat-resistant surface.

Fires are not permitted anywhere in the Out of Character camping area, with the exception of camping stoves and similar devices for cooking.

If you are using a camping stove with a gas bottle, please check the gas is connected properly to the stove/cooker before use.

Fires, fire pits and camping stoves should not be used inside tents (unless specifically designed for this purpose, e.g. bell tents with a chimney), close to canopies or to the walls of tents.  Extinguished fires and BBQs, including those which appear to be cold, should not be taken into enclosed tent areas (especially overnight while people are sleeping), due to the risk of carbon monoxide poisoning.

Fires should be monitored at all times and should be extinguished before being left unsupervised. Where possible, fires should be extinguished with water before being left overnight, but removing as much unignited fuel should be removed from the fire as possible, spreading embers out in the container to allow them to cool will normally be sufficient.

Ashes should only be disposed of in waste containers when you are entirely sure they are cold. Ashes must not be poured on the ground under any circumstances.

If you encounter an out of control fire, please make a member of staff aware immediately.

Weapons Checking and Bow Comp (Event 3 2024)

Bow Safety and Weapons Checking.

Anyone who wishes to use a bow or crossbow of any description at Curious Pastimes must first take part in a Bow Safety session.
Bow Safety sessions will be held at:
Friday – 3:00pm
Saturday – 10:00am
Sunday – 10:00am

Please meet outside Event HQ for any of these sessions.

Please let us know if you plan to attend one of the sessions by completing this form: https://forms.gle/6qcuCbhfHx3jRyYX8

If you pre-book for a session, your licence will be prepared ahead of time and your card will be ready to go on completion of the session.  If you have not pre-booked, your card may not be available until the following day.

There is a Curious Pastimes Archery group for anyone who may be interested in joining or if you have any questions about archery at Curious Pastimes. http://www.facebook.com/groups/1148630478492403/

Weapons Checking:All weapons, shields and armour must be checked by a Weapons Checker before use to ensure they are safe.  Weapons checking will take place in camps before Time-In on Friday, and again before any skirmishes.  If an item is deemed to be unsafe or damaged, it is considered to have ‘failed’ a weapons check.  Failed weapons, arrows or armour will be marked with a red tag – these items must not be used in the game under any circumstances, and should ideally be stored in an out of character area for the remainder of the game.

Traders’ weapons will be checked prior to the event opening.

Rules Review 2 – Race at Curious Pastimes

Hi all, this is our second post about the rules review. In this one we’re going to talk about how we’re changing ‘race’. Firstly we’ll talk about what changes we’re making and then we’ll talk a little about why. 

The short story is that we’re getting rid of the concept of race. This means that going forward there will be no peoples who gain access to specific skills by dint of their birth, of who their parents were or because of the colour of their skin. With all progression based on Archetypes and experience, there’s no influence from ‘race’ at any point in a character’s life.

Further to the above we are also dropping the idea of there being universal racial types such as elves, orcs, goblins etc. They aren’t necessarily going away but in this magical world that forms the backdrop for Curious Pastimes we are saying that they aren’t all somehow related to one another. 

There are a bunch of reasons for this but there are two that stand out. The first is that the races as we typically encounter them in most Western Fantasy are based on the idea of racial essentialism. This first suggests that people are capable according to the race of which they are a part. This is bad enough but the foundation of this idea is worse still and that’s the idea of racial hierarchies.

This idea in its C18/19/20th construction is most likely built on the Atlantic slave trade and its post hoc rationalisation by White Europeans and Americans (see references below) supposed the following: that White people were by default capable of anything and would also therefore be the yardstick by which all other races were measured. Some were naturally beautiful and wise, some were seen as cunning but physically weak, others were naturally fascinated with gold, some were seen as barbarous but stupid although potentially noble if properly educated. Others were seen as inherently evil and inscrutable/mysterious. 

Do you recognise the descriptions of human, elf, goblin, dwarves and orcs? Now reread it and see how racial hierarchies were formalised into legal systems in numerous places in Europe as White, Aryan, Jewish (and South/East Asians), Jewish (again) and Sub-Saharan African. Not quite so innocent now is it.

This is a far cry from previous views of ‘race’ which often indicated a common language or cultural group.

This means we thought about a lot of possible options but rejected most and settled on the idea of falling back on the concept of culture, defined here as the ways of life of a society. Why? Because culture is entirely constructed and links people together via social solidarity, common practices, experience and history. It means that all the things people celebrate as heritage can remain without the more difficult associations with skin colour, nationalism and hating the ‘Other’.

So you can remain an elf because that’s what you call yourself. It may be that your whole group call yourselves elves and that’s fine too because it’s what you call yourselves and that, as with all of human experience is a story that is constructed via social interaction.

Did your group of orcs and trolls find social solidarity and common cause with a group of goblins in a different warhost? Awesome, nothing will change for you in practice. To make all this clear we will also be writing example characters just so the impact of all these changes is brought to life including thoughts about makeup, appearance and kit.

What it will change is a little about how we build our world here and the types of stories we want to tell as a community. We want to decolonise storytelling – which is an academic way of saying that we want to tell stories that aren’t always about the hero going from X to Y and beating the evil enemy. 

Enemies will exist, our battles will be epic, but so will our stories about living together, collaborating, exploring, building and creating. Crucial to that, for us, is creating a world in which all kinds of people from outside of Larp can arrive and see themselves in what we’re doing.

Some examples of this that you may or may not have already noticed – we have been removing or tweaking creatures with explicit links to Christianity and Judaism from our game (among other real world belief systems), not least because they are frequently anti-semitic or otherwise problematic but also because their origins and associations do not exist in the world of Curious Pastimes. For example – demons are a classification of creature from a specific place in the Curious Pastimes cosmos, not agents of the devil. They have their own society, lore, laws, cultures and histories unique to them. The same goes for how we’re treating our undead such as vampires and liches. The cultures who recently visited from other planes were also designed with this in mind – and were developed to show different ways of living, of socially organising and valuing ways of life.

If you want more detailed articles on this then we recommend the following:

Larp Book posted a video of a talk we gave at LarpCon you can find here: https://www.youtube.com/watch?v=VWqHKSf_gYs 

That talk is based on a paper that one of the team wrote for the Journal of the British Fantasy Society. Although access to that journal is behind a paywall, you can also find the paper itself here: 

https://docs.google.com/document/d/19UxSV3-i-WsTGlJlod2UrjffoncjCmdX/edit?usp=sharing&ouid=115442438016834320137&rtpof=true&sd=true

And if that’s not enough then please see here too:

On the racist problems of fantasy races https://etd.ohiolink.edu/acprod/odb_etd/ws/send_file/send?accession=bgsu1648836976448254&disposition=inline

On the history of the hierarchy of race https://compass.onlinelibrary.wiley.com/doi/10.1111/spc3.12953 

There are many other resources available with a short search at your local bookshop or using the search engine of your choice. Key search terms are colonialism (try A Legacy of Violence for instance), postcolony, decolonisation and anti-racism. 

We also note that the discussion here is a UK focused one and does not, therefore, take in all the various nuances that might be at play elsewhere such as in France, the US or Germany to pick 3 at (not) random because those legacies and experiences remain radically different to ours. Although they may overlap, even the accepted meaning of basic terms such as ‘White’ may not be the same from one place to another.

Arriving at Weston

Hey, we are delighted to share with you how to get to Weston for E3. Please do read this, specifically the part about the entrance to use, so we can get you all on site as quickly and easily as possible.

*** Directions to site and the gate to use

We are fortunate enough to have a dedicated site entrance, so please be aware that you will not be able to access the event through the main Weston Park entrance that most sat navs will take you to. As such, when arriving at Weston Park please use the Shrewsbury Gates entrance onto Shrewsbury Drive (a road on the site) as described below.

The main Weston Park postcode (TF11 8LE, which you will also get if you type “Weston Park” into something like Google Maps) will take you to the main Weston Park entrance gates. Using “A5, Weston-under-Lizard, Shifnal TF11 8JS” in google maps will take you pretty much to the junction where the gate entrance is. Please see the map attached to this post that shows the gate we are using (the star on the map) and the entrances to avoid.

Alternatively you can use either of the below methods to get there too:

What3Words: ///willing.recount.merely (For the correct entrance.)

GPS Coordinates are: 52.695356,-2.301116

Lon/Lat are: 52°41’43.3″N 2°18’04.0″W

*** Upon arrival

Please follow the signposted road for approximately 1 mile. Check-ins will be done at the Front Gate Tent, located near the Out of Character camping field. The Event Team will then direct you further depending on whether you need to access the In Character or Out of Character camping areas, and will then show you where to park in the main car parking field. Please be aware that no vehicles are allowed onto the Out of Character camping field, although the areas you can unload from run right alongside this field.

Whilst the site has excellent drainage and we do not foresee any issues, if the weather is particularly bad and we have to limit vehicle access to the In Character field, we will be organising shuttle runs from the nearest hardstanding to drop off player kit.

If you are arriving after Time In on Friday and have any kit to unload for the In Character area we should, weather permitting, have an unloading area approximately 100m from the edge of the main field to minimise the distance to the game area.

We look forward to welcoming you all in a few weeks! Please drive safely.

Archetypes, Character Progression and Existing Characters

Hi all

This is the first of our blog posts about the rules changes that are coming your way soon! So, first, some principles about what are going to be in these posts. 

We are only going to cover the headlines in these posts – partly because we’re still finishing drafting and review by staff but also because there’s not enough space in a blog to go into too much detail. This means, we know, that some of the detail won’t be there. Feel free to ask questions in the comments but we’ll be aiming to answer only as clearly as we can until the rules are finalised.

Secondly, the aim with all the rules changes are to improve the game but this means something specific for us, so it’s worth laying that out too.

  • We want new players to feel like they have complete characters and can get stuck into the game straight away.
  • We want the game to encourage collaboration and for people to work across skill sets and boundaries. We are moving away from characters who can master many elements of the game towards a world in which it pays to specialise.
  • We want research, exploration and pressing the red button to be at the heart of characters’ journeys.
  • We love battles 
  • We want our progression to be relatively flat – end game characters should feel epic but not at the expense of locking newer characters out of the game
  • Lastly, but far from least, we are working to the idea of characters progressing for between 7-8 years of four events a year (more on this below). Not attending consistently will not be penalised – this is about the ceiling, not the journey to get there.

Will existing characters fit into the new rules?

For the most part they should transfer across fine. You’ll find that some basic skills you may have paid for in the past are now free, or that skills which could only be obtained by ‘dark arts’ (Ed. Not dark arts) will now be available for all who are interested. 

How will existing characters fit into the new rules?

To answer this question we need to talk about character generation and progression. First of all we are getting rid of vet picks. The new system will be based upon receiving experience points. You will be able to earn a maximum amount a year and these can be spent or carried over as you wish (some skills may need more than a year’s worth of XP to acquire). 

So back to the question above – all existing characters will be converted into XP based on the number of vet picks they have (up to our xp cap which equates to about 8ish years of playing under existing rules). Players will then be permitted to recreate their characters under the new rules by spending their newly calculated xp OR they can generate entirely NEW characters using that accrued XP. We are excited about the possibilities in these new rules and we think you will be too, so want to open up these pathways to you now.

There are some nuances to the above and this brings us to the idea of archetypes

Archetypes are the idea that there are broad overarching types of character. In our case we have gone for Warrior, Rogue, Wiz(z)ard and Creator. These archetypes don’t dictate what type of character you can play but they act to do two things. 

First, they provide a set of skills and skill trees that lead to some pretty powerful options. Unlike in the current system, skills won’t be taken multiple times but once only, and each pick will lead to new options. 

Secondly, they are the jumping off points for research in each area

You can absolutely be a diplomatic warrior or a trader wizard. But your skills will likely make you strong in some areas rather than others. You will also be able to learn skills from different archetypes but to learn outside your core area will be more expensive, and the more powerful options will be closed off to you. This isn’t a significant move away from the current system but it allows us to explicitly design in the need for collaboration across the community.

Warriors’s core skills range from lithe duellists through to tanks who can’t be moved, you might learn how to carry someone alone, or how to wear armour so effectively it stops arrows. You might learn how to completely shrug off a specific poison then build your resilience to survive being hit multiple times.

Rogues might be diplomats, scouts or puzzle solvers. You might learn how to strike a fatal blow or knock someone to the floor, how to tell what someone’s intentions are, spot a trap or how to hide and move at the same time. 

Wizards may muck about with undead, manipulate the elements or be all excited about learning the deep lore of the cosmos – whether its the powers of other planes, working with rituals or laylines. You might learn how to create an active shrine, summon an Oathbound, coerce a Ghoul or wield lightning so it blasts someone in their tracks and you might research all of the above to take them further.

And last but not least come the creators; the alchemists, the blacksmiths, jewellers, surgeons and artisans. They’re so important they get their own posts, so watch out for that because their game is being significantly expanded and we’re excited to tell you about it.

Welcome to the blog!

Hi everyone!

As part of our aims to make sure that announcements and information about what is happening aren’t lost in people’s streams we have built ourselves a little space on the website for us to post news and information. 

So welcome to the Curious Pastimes blog.

We will post event updates, news and, very shortly, rules review updates directly here and then link to them on social media. Here we can make sure they’re not lost among adverts and cat pics, they will be easier to find.

Additionally we’ll tag them by date and event and subject so they should be searchable when you want to come back and see what’s going on later.

For now comments aren’t a feature – this is largely because it’s a bunch of extra work that we haven’t had time to do – all our other routes for conversation continue and, as soon as we can, you’ll be able to comment here too. 

Cheers,

Curious Pastimes

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