Welcome to the blog!

Hi everyone!

As part of our aims to make sure that announcements and information about what is happening aren’t lost in people’s streams we have built ourselves a little space on the website for us to post news and information. 

So welcome to the Curious Pastimes blog.

We will post event updates, news and, very shortly, rules review updates directly here and then link to them on social media. Here we can make sure they’re not lost among adverts and cat pics, they will be easier to find.

Additionally we’ll tag them by date and event and subject so they should be searchable when you want to come back and see what’s going on later.

For now comments aren’t a feature – this is largely because it’s a bunch of extra work that we haven’t had time to do – all our other routes for conversation continue and, as soon as we can, you’ll be able to comment here too. 

Cheers,

Curious Pastimes

Curious Pastimes 2nd Edition

It’s finally time to unveil the Curious Pastimes Second Edition rules!

After close to 2 years of feedback and writing and writing and writing and then discussing and debating and getting more feedback and then some more writing, we’re excited to unveil the Curious Pastimes Second Edition rules. This new edition builds on 28 years of experience, offering a more accessible and dynamic system for everyone.

First of all, thank you to everyone who contributed feedback and helped shape these updates. Your support has been invaluable in making the game more engaging for all.

We apologise for the length of this post, but with so many changes, we wanted to provide a comprehensive overview. We’ll explore more details in upcoming blog posts. If this is too long we have created a video that covers the same ground and can be found here: https://youtu.be/D3MX-YXs2h4 for those of you that want to jump straight to the rules the wiki can be found at: https://wiki.curiouspastimes.co.uk/

In this post, we’ll cover:

  • Design Principles
  • Character Creation and Archetypes
  • Character Progression
  • Multiclassing
  • Economy and Resources
  • Work Units
  • Magic and Rituals
  • Training and Research
  • What’s Next

We’ll be sharing the top-level changes for each of these topics, so read on to discover the exciting updates coming as part of the 2nd Edition rules!

Design Principles

When we set out on this journey we wanted to create a rule set that stays true to the heart of Curious Pastimes while making the game more enjoyable for everyone. Collaboration is at the core of our Second Edition, alongside transparency and accessibility. One of the biggest changes we’ve made is removing hidden barriers that previously limited some character paths, ensuring all players can clearly see their options and make informed decisions about progression. 

We’ve designed the system to be flatter, meaning new players can ease in without feeling overwhelmed, while veterans still get to feel powerful. We’ve also emphasised collaboration, whether on the battlefield or in research and exploration, giving you more ways to engage with the world’s mysteries together.

Character Creation

We wanted to give players more focus in character creation without limiting creativity. Choose from four distinct archetypes: 

  • Creator: Focuses on crafting, making, and shaping the world through skills like alchemy, blacksmithing, artistry, and surgery.
  • Magician: Specialises in spellcasting and rituals, utilising magic points to perform various magical abilities.
  • Scout: Relies on wit, agility, and cunning. This archetype includes roles like diplomats, thieves, and negotiators who excel at outsmarting opponents.
  • Warrior: The physical combat specialist, ranging from brute-force fighters to strategic leaders on the battlefield.

These archetypes provide structure for characters while still allowing flexibility to mix skills from other paths. You’ll start with 20 experience points to spend on general and archetype-specific skills. We’ve streamlined the process to make it easier to build your character. For those who love to specialise, we’ve also included pinnacle abilities, worth 11 experience points or more, representing the height of your character’s expertise. Each character can have only one pinnacle skill.

Free Skills:

We’ve expanded the free skills to include:

  • Numeracy
  • Literacy
  • Read/Make Maps
  • Small/One-Handed Weapon

Character Progression

Character progression is capped at a total of 100 experience points, including the initial 20 points used during character creation. No normal mortal character can exceed this limit. All progression, whether through earned XP, in-game training, research, or magical investment, counts towards this total, ensuring balance within the system. The only exception to this cap is for abilities granted by divine blessings, such as faction specials, which do not count toward your character’s point total.

Experience points are earned for each game you attend, with up to 8 XP per year. You’ll gain 5 XP at the first event you attend and 1 XP for each additional event until you hit that annual cap. 

Can I Multiclass?

Yes, you can multiclass! While your character will start in one of the four core archetypes—Creator, Magician, Scout, or Warrior—you’re not locked into a single path. The system offers flexibility, allowing you to select skills from other archetypes as your character develops. However, this comes with a 2-to-1 ratio: for every 2 points you invest in your primary archetype, you can spend 1 point in another archetype.

Income and Resources

One of the biggest changes we’ve made to the game’s economy is removing the base income of 2sp per event and introducing a new income skill. You now have the option to invest in this skill. The more experience points you spend, the more income you can earn. If you choose the basic income skill, you’ll still receive 2 silver, but you can increase that for bigger earnings as you level it up. You can also choose to receive other types of resources, giving you more control over what your character gains.

We’ve also added resource-gathering skills like Gatherer (for metals and materials) and Forage (for herbs and alchemy ingredients) to ensure resources flow more freely throughout the game. Items and resources now come with expiration dates, encouraging players to use what they have. However, although they have an expiry date, items can be maintained indefinitely if you invest in their upkeep.

Work Units

In the new system, creators begin with 10 work units, which are specifically tied to production activities. These units represent the amount of work a creator can perform in a day, such as crafting, brewing, or performing surgery. As creators gain more skills and expertise in their chosen fields (e.g., alchemist, blacksmith, artisan), they will accumulate more work units, although there will be a cap on the total number. Research has been split out and is tracked separately, via Study Units (see below).

Creator Tools – e.g. Workshops and Labs

Workshops and labs are essential tools for creators in the game, providing the necessary environment for crafting and research. The major change is that the standard versions of these tools are now free, eliminating the need to invest large amounts of resources in acquiring basic equipment. While the free versions allow for basic production tasks, more advanced labs and workshops can be obtained for customization, research and greater efficiency. These advanced versions may provide specific benefits, such as reducing the time required to perform tasks or enhancing the number of work units a creator can spend in a day.

Magic

A key change to magic is that Magic Points are now pooled into a single resource that can be used across all magical skills. Previously, different types of magic, such as spiritual and elemental spells, were separated. Now, all magical abilities draw from the same pool of magic points, providing greater flexibility and simplicity for spellcasters.

As characters develop, their pool of magic points will increase, allowing them to perform more powerful spells. This change brings flexibility to the Magician archetype, as players can choose how to distribute their magic points—whether casting multiple level-two spells or even some exalted spells.

Rituals

In the Second Edition, we’ve removed the distinction between contributor and lead; all who have the ritual skill are considered Ritualists, with three tiers of expertise. Every Ritualist can perform productive rituals independently or as part of a group. Rituals are now designed to be more experimental and flexible, allowing for different approaches depending on the desired outcomes.

We’ve also introduced wild circles, potentially resulting in chaotic or unexpected effects. This adds unpredictability, which players can either embrace or try to control.

There is no longer a need to pay gold for rituals. The power level of rituals may vary, but they remain productive even with fewer resources. Ether spheres will help align ritual circles and manage power levels. Importantly, items no longer need to be renewed through rituals but can be maintained through a specific rite performed outside the circle requiring three Ritualists.

Ritual Bonds

Magical items are now bound to the Ritualist who creates them. This means that items can no longer be universally maintained by any Ritualist; instead, they need to be bonded to a specific individual. Players are encouraged to choose which items to maintain, balancing their attachment to existing items with the opportunity to create new ones. This change emphasises the balance between retaining significant items and encouraging innovation and the circulation of new, powerful objects within the game.

Note: 

We will soon ask all players to let us know which items they possess. This is critical for ensuring that all items fit the new rules introduced for the upcoming event. Please submit your item information as early as possible (when we post the registration/recall form), allowing the team to adjust the wording and rules associated with each item to align with the new system. Items not submitted in time may not be ready for use at the next event, so preparation is key. Additionally, do not discard your current item cards, as they will be exchanged for new ones once the transition is complete. No one will lose an item – this is simply to allow us to register and align everything with the new rules.

Training & Research

Research and training provide ALL players with pathways for advancing their characters more quickly than through XP accrual, creating unique story arcs and offering flexibility in skill and knowledge acquisition.

The new system for research has been simplified, removing the need for special skills or tools to conduct magical research. Any player with an archetypal skill can begin research in their chosen area. Research now revolves around a new resource called study units. Players have five study units per day, up to a total of 70 units per year, which can be used to explore different areas of research. Study Units are a single pool and are used across any and all research players may undertake. This replaces the previously separate magic or work units used for research, streamlining the process for players. 

There are three levels of research progression: novice, adept, and expert. Players can explore as many novice-level areas as they like, but they will need to narrow their focus to one specialism (e.g. Warding or Emulation) as they move into the adept and expert levels.

Players can also train in various skills that exist within the game or advance skills they already possess. Training sessions, such as those at Bastion, allow characters to learn and advance in a tutor-style environment. These too draw from a character’s pool of Study Units.

What’s Next

As we move forward, we’re dedicated to ensuring Curious Pastimes Second Edition grows with your input and real-world play feedback. Your experiences and insights are at the heart of shaping the system, and you can expect regular updates as we gather feedback and fine-tune the rules. We’re also hard at work creating detailed guides and resources to help you navigate the new system with ease. This is a journey we’re all on together, and we’re excited to see how it evolves with your help!

Methods for Feedback

Feedback is essential to the ongoing development of the Second Edition, and we’re offering multiple ways for players to share their thoughts:

  • Feedback Form – Found at the top of the wiki pages, allowing you to share any questions or comments directly. Please submit one query per form, as this helps us follow and respond to each point.
  • Discussion Pages – Specific forums will open up for discussion, where players can engage with the team and fellow players to discuss any issues, suggestions, or ideas.
  • Live AMA Sessions – We will host some Ask Me Anything (AMA) sessions where you can ask questions directly and receive real-time feedback.

The Curious Pastimes Second Edition is designed as a “living” rule set, meaning it will evolve and adapt over time based on player feedback and gameplay experience. We are committed to listening to the community and making the necessary adjustments to ensure the game remains enjoyable, challenging, and fair for everyone.

Welcome to Trioria

You are warmly welcomed and graciously invited to one of the greatest jewels within Estragalian lands, Trioria.

Here the great house of De Avalos is delighted to invite the peoples of the combined warhosts for not only the great Renewal of Magic 1124 but also, we are to understand, a diplomatic rendevouz with our new acquaintances Sharrow and Yndrath.

Our lands lay ready to lavish comforts on all who chose to join us in the rejuvenation, restoration and revitalization of our magics, and the great people of the Algaia host are working tirelessly together with some of the finest names of the Estragalian courts to ensure entertainment will abound to light the mood between the bouts of deliberations and negotiation that lay before us in the greatest of games… diplomacy itself.

For those who wish to ensure they are in the best position to truly revel in this upcoming weekend a few announcements will follow! In short, we invite you to dust off your finer attire and brush up on your bearing, as you join us in a gathering sure to be worthy of the bards!

Small note: no liability for loss, injury or death whilst in the premises of De Avalos or wider Estragales will be taken by either the Don… or the Regent respectively.

L’Ordre des Proceedings

An Estragalian host would, of course, typically lay out a firm and ordered plan for any occasion. However, we are given to understand that the course of a Renewal of Magic never does run smooth and a tight schedule would only create cause for confusion.

Please therefore accept this more general ‘taster’ of some key events you can prepare for – with more details on certain aspects to follow. Friday 23rd August

The proceedings will begin with:

An early evening Algaia Promenade – which will collect all those of you willing from your respective camps and deliver you unto…

The Opening Ceremony at Il Teatro della Rosa Dorata, which will then be followed by, The Battle of the Bards, who are sure to fill the theatre with delight! It is recommended that, for those with the means and desire, this would be a good opportunity for you to dazzle in your finery so please adorn yourself as you see fit so that you are ready to join the promenade and progress into the evening’s entertainment! Please also bring with you a beverage receptacle of your choosing so that you may sample some of our fine Estragalian punch.

Saturday 24th August

A day of entertainment and frivolity with:

A very special opportunity to attend a rare Open Day within the Ancient Gardens and Maze of Trioria with:

An opportunity to meet the gardener and visit the wishing well at 10am Two garden games starting at 11 and 3 respectively – details within flier to be shortly sent

A Promenade Play, ‘Who is the Stag Bear’ at 1pm

At 12 noon ‘The Warhosts have Talent’ Competition at the Theatre – where we hope to see a plethora of 4 minute acts across the widest range of skills possible!

The Estragalian Wedding of the Season – to be held at 4pm at the Theatre, with subsequent feasting and entertainment then back at the Algaia camp.

A full timetable of the complete activities around this will be circulated shortly. Sunday 25th August [After some likely unavoidable pugilistic behaviour…]

The Renewal of Magic Masquerade will occur on Sunday night at the Ritual Circle. We would be delighted to see as many of you there as possible particularly donning your favourite masks and party attire so see in the new year of magic!

Then join us in an After Party at the Theatre. [please again bring your favourite beverage receptacles] Monday 26th August

Departure* from our fair land. *it is an unavoidable truth that this is likely to invoke rain

Mike Dudley – Memorial

It was with huge sadness we lost one of our most beloved friends – Mike Dudley.

To remember him and all he means to us there will be a memorial at the amphitheatre at Paccar at 6:30pm on Friday evening – all are welcome to join us.

To accommodate this time in will be moved from 7pm to 8pm

New and Young Player Briefings

We’re getting ready for Time In on Friday at 7pm and have a few final reminders for you.

As usual, there will be a New Player Briefing at 5pm on Friday. This will be located at the Teepee Glade (where you’d go for Monstering).

The New Player Briefing covers the basics of Curious Pastimes, including common calls you’ll hear in the game, a brief overview of the rules, and an introduction to the various teams that help run the game.

Please come along if you’re a new player, or just want a refresher on the game or rules.

We also hold Young Players Briefings, where we outline activities and encounters for Young People to get involved in over the weekend; this will be located at the Bar at 6pm on Friday.

We have put together a guide about what Young Players can do at our events: https://docs.google.com/document/d/18_L0_Y64NG7xeAtL4VFIzpzdn1e53KREe_Cx6Jx9Kc0/edit?usp=sharing 

Curious Pastimes Parents (Unofficial) Facebook group is a place for parents/guardians to connect and for general discussions about Young Players at Curious Pastimes
https://www.facebook.com/groups/408686456382804

We’re excited to see you all soon!

Media at Curious Pastimes

As we draw closer to our next event, here is a reminder of the rules regarding photography and filming at Curious Pastimes.

All Curious Pastimes events have photographers and videographers who can be seen around site, recording camps, roleplay, the tavern and battles. You may have seen some of the images on our website and some of the footage on our YouTube channel. Our photographers are all experienced with LARP photography and are excellent at being discreet.

Players may ONLY take photographs in the Out of Character area or in their own faction glade when it is timed out with permission of those included and faction command. Players are not permitted to film video of any kind in the game area at any time.

During battles and skirmishes, all of the media team will be wearing blue hi vis. Any of the media team taking videos will be wearing blue hi vis around the camps as well.

The media team working with Curious Pastimes at E4 2024 are: Lilli Moffat, Oliver Facey, Rob Davies, Steve Mitchell, Stuart Edwards, Ric Crossley, Will Lacey, Ben Cawkwell, Deirdre Beaugie and Lucie Nakach

If you would prefer not to be included in any photographs or footage at Curious Pastimes, please contact us by pm on our Facebook page, or by email to info@curiouspastimes.co.uk You can also make this known to the media team when they are walking around the camps.

If you wish to take photographs as part of the Media Team at a Curious Pastimes event, please also contact us!

Monstering Timetable

Here is the monster timetable for Renewal.

There are no specific kit requirements for this event so please bring your basic kit and armour if you can.

Please check with your command team ahead of your faction slots if you would like to help with makeup, do specific non-combatant roles or have children who would like to join in. They will liaise with the Game Team to make sure there is something available for you where possible.

The volunteers slot during the battle is for any not taking part in the battle – there will be talky roles available during this time. Just come along to Ref HQ if you want to get involved.

Renewal Gate Opening Times

We wanted to share some information about arrivals, camping and parking, to help everyone get on site as smoothly as possible.

The Front Gate tent will be staffed at the following times:

  • Thursday 22nd August – 12pm-10pm
  • Friday 23rd August – 12pm-10pm

When you arrive on site, please keep an eye out for members of the Event Team, wearing a yellow hi vis, who will direct you to the right place to sign in, unload and park.

If you are arriving before 12pm, please wait with your vehicle until the gate opens.
If you arrive after 10pm, please go to Event HQ (marked on the map) upon arrival where you will be checked in and directed where to park.

If you are arriving:

  • Saturday 24th and  Sunday 25th August 9am-10pm, 
  • Monday 26th August 9am-2pm 

Please go to Event HQ where you will be checked in.

Please don’t arrive outside of these times unless you have arranged this in advance with Curious Pastimes.

The game area of the site will be open to traffic from 12pm-8pm on Thursday, and 12pm-6pm on Friday. We aim to allow traffic into the game area approximately 30 minutes after Time Out on Monday. Loading Passes can be obtained from your Faction Team on Monday to allow vehicle access to the game area – the Event Team will not grant vehicles access to faction camps without a Loading Pass.

The Car Park will be open at all times, if you are planning on leaving site regularly during the game (e.g. staying offsite), please let the Event Team know and they will help you find a suitable parking spot.
Unless instructed otherwise, please don’t leave your vehicle in the hardstanding area as this is for loading and unloading only.

Please be aware that sleeping tents are not allowed in the car parking field, and there is no vehicle access allowed to the Out of Character camping field, except site and emergency vehicles. This is for your safety and exceptions cannot be made.

Renewal Site Plan

Here is the site plan for Renewal.

Please note that we have limited space for unloading kit in the IC areas. We will be operating with unloading passes which will be provided by the Event team when you need to take your vehicle onto site.

If you have an unloading pass, please make sure you head straight to your IC area to unload you vehicle and return the pass as soon as possible. This will really help us to keep the queues down for other people needing to access site.

Paccar also have a number of hand carts that can be used to help you move smaller amounts of kit to your faction glade. If you borrow one, please make sure you return it.

Traders

We’re looking forward to being on site later this week and starting to set up for Renewal 2024. We thought you might like to know which traders are currently planning to attend the event.

A.J Preece LARP Supplies

https://www.facebook.com/A.J.PreeceLARPSupplies

Weapons, leatherwork, & props. Trading at various systems, custom orders taken. Over 15 years experience making for events we’ve attended & organised.

Apocalypse Props

https://www.facebook.com/apocalypse.props.uk

Makers of realistic phys reps, props and set dress. All the style with none of the sharp pointy bits!

Bizarre Bazaar
https://www.facebook.com/larpingbazaar/

We sell stuff that you didn’t know you needed.  Useful larp objects also available.

Ceolred Monger

https://www.facebook.com/CeolredMonger

I make, source and supply replica historical stuff to museums, film companies etc

Craeftigan
https://www.facebook.com/Craeftigan1

For the finer things in LARP

Gem’s Trading Co.

https://www.facebook.com/Larpgems

The perfect place for anything you could need for Larp from costumes to weapons, armour, make-up or props. From all the best names in Larp.

Gnosis Studios

https://www.facebook.com/GnosisStudiosUk

Gnosis Studios is a collective of Artists whose aim is to bring you the best possible leather and latex gear for the best prices.

Having a LARP

https://www.facebook.com/having.larp

We search the world to bring you amazing Larp equipment, at great prices, with first class service.

Larp supplies made of magic and win!

Lamia Leather

https://www.facebook.com/lamialeatheruk

Specialist in bespoke leather armour, accessories for LARP, film and theatre.

Max Kane

https://www.facebook.com/leathermetalcouture

Larp related leatherwork and costume, bizarre leather creations, leather randomness, tools, fittings and hardware.

NixieMade Skill School
https://www.facebook.com/NixieInTheMakery
Art adventures, memberships and creative workshops

Romany Robes

https://www.facebook.com/romany.robes

Home of the famous £15 trousers

Skian Mhor

https://www.facebook.com/SkianMhor

LARP, Prop and Model Suppliers

Stardust Larpcraft

https://www.facebook.com/stardustlarpcraft

Fantasy clothing, leather armour, accessories and belts, hand crafted and detailed in the UK

Starkey Studios

https://www.facebook.com/StarKeyStudios

Costume Leather Works Props Set Prosthetics And More

CATERERS

Propper Coffee 

https://www.facebook.com/PropperCoffee

Specialise in artisan barista coffee using ethically sourced beans

Mhorish Goodfood

https://www.facebook.com/mhorish.goodfood

Specialist LARP caterers who travel around the country, feeding hungry people!

Pizza, Bratwurst Yule Love

Suppliers of Pizza and Bratwurst, not their first time with us!

We are also pleased to announce a new caterer for Renewal 2024, Délice (https://www.instagram.com/delice_experience/), a tasty vegan experience on wheels. Menu:

Sweet: Sweet Crêpes & Sweet Waffles 

Savoury : WrapUrCrêpe, Waffle Burger, Salad bowls, Toasted Avocadoes, Sweet potato chips, Peri peri salted chips

Drinks: Fresh juices 

Looking after us all with 24 hour medical cover from Thursday will be UK Medical & Event Services (https://www.facebook.com/ukmedicalandevent), CQC-registered First Aid, Medical and Ambulance services.

SFX

Pyrotechnic special effects, including flashes, loud bangs, and smoke effects, will be in use at Renewal 2024, including at the ritual circle, during skirmishes and battles, and during the wider game.

Very loud effects will only be present during battles and skirmishes – these will not be used in camp areas.  However, due to their nature, they will still be audible across the wider site. 

We will not use loud effects very late at night.

Anyone using pyrotechnics during a skirmish or battle will be wearing an orange hi visibility vest.

If you have questions regarding pyrotechnic use, please speak to a member of the SFX Team who can be contacted via the Event Team or Game Team.  While we do try our absolute best to be considerate of the needs of our players, due to the nature of our game it is not possible for the SFX Team to know where any given person is at any given time, and therefore we are unable to give advance warning to individuals before effects are used.

All pyrotechnic effects at Curious Pastimes come under the remit of the SFX Team, and may not be used by players without prior permission.  This includes anything that generates light, smoke and/or noise via chemical means that isn’t a standard fire. 

Under no circumstances may any player use any pyrotechnic device that generates smoke or loud noise at Curious Pastimes events.  For any items that generate light through chemical means (e.g. glow sticks), are added to a fire (e.g. to change the flame colour) or generate small levels of noise please speak to a member of the SFX team for clearance before taking these into the IC area.  Any non-standard use of fire (e.g. large pyres, wickermen, fire poi etc) will also need clearing by the SFX team (ideally before the event) for safety purposes. If in doubt, please get in contact and the SFX team will see what can be done.

We will be holding a pyrotechnics briefing on Friday. This is aimed at those who may be feeling nervous or anxious about effects, or would like more information about what to expect.  We will be meeting in the Teepee glade at 4pm and will be holding the main briefing in Glade 24 on the battlefield starting from approximately 4.15pm.

Please be aware that this briefing will include the use of pyrotechnic effects, including loud bangs, and these may be heard across the wider site.

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